- Drums - demonstrating mixer design and use.
- Insert effects
- Separating the instruments of a MIDI drum loop in order to allow separate processing for each track
- Bass drum - add COMPRESSION and EQ for a punchy sound
- System effects
- Snare - setting up a reverb to be shared between the remaining members of the drum kit
- Click on sends and select a bus
- This creates an Aux track in the mixer
- Add the REVERB to the Aux track
- Increase the send level from each of the other tracks to get a good balance
- Panning - creating a sound field
- Use the PAN POTS to spread the sounds out across the sound field.
- User REVERB ot position then fron to back (more REVERB is far away, no REVERB is close.
- To make a snare sound more realistic try making "ghost notes"
- Copy the snare and paste it back then move the note forward or back slighty
- Lower the volume of the snare (VELOCITY) and make the note as short as necessary to simulate a tiny snare stick bounce
- Strong beat / weak beat
- No machine gun hi-hats please.
- Edit the velociy values of consecutive 16th to get Strongest/Weak/strong/weakest
- In MIDI terms four 16ths might have velofity values as follows 120,90,104,75 etc.
- Note entry
- using the tools
- Real time
- click record, waith through the count off
- Play the notes you want.
- Step entry keyboard - Options/Step Input Keyboard
- Steps forward with every note you select
- Be sure to change the dynamics on every note to avoid the machine gun effect
- Computer keyboard - engage CAPS LOCK on your keyboard
- Used when you dont have a keyboard
- Useful for analysing the construction of voices
- Score/Piano roll
- You need to create an ampty MIDI region first (Control click in the region to create an Empty Region)
Channel Strip Settings
- Green loops are MIDI , Blue loops are Audio
- Green loops go on Software Instrument tracks Audio go on Audio tracks.
- Point of confusion - dropping a MIDI loop on an audio taack converts it to audio so its not MIDI any more.
- MIDI Loops
- Pro: Very flexible. Can be transposed or have their tempo changed without distorion of the sound.
- Con: Can sound somewhat lifeless unless expertly made.
- Audio Loops
- Pro: Sound very real.
- Con: Limited transposition or tempo changes befor the sound gets distorted.
- If you select a voice by choosing the Samples and selecting an instrument via the Mixer you will get that sound un-adorned.
- If you select a voice from the Voice library in the Media pane you will get the voice plus a set of effects that Logic feels are necessary to make it sound its best. These are added as Insert Effects
- Analyze a ESX24 voice by clicking edit.
- See how the voice is put together. Use the Caps Lock keyboard to send it known velocity values to check layers.
- Play the samples that seem to be outside the natural range of the Instrument. Programmers often put addition samples of transients, squeaks, thumps and stuff to make your track more realistic
Track Automation - Continuous Controllers- click Automation Icon top left and enlarge the vertical till they appear.
- Appear when you open the inspector and click on a MIDI track.
- You may have platyed a note with a velocity of 53. If you raise the velocity value to +10 the resulting note will play at 63.
- Offset do not change the original data - only the MIDI region you are working with.
- They can be converted into real data using menu MIDI/Region parameters Normalize Region Parameters.
- There are two primary uses - automating a mix and for imitating instrument behaviors
- Instrument behaviors
- Example Trumpet - to create a sfz swell use the Volume automation.
- Use Sampler cutoff to control brightness.
- Use CC#64 to as sustain pedal to a piano
- Only works on a MIDI region.
- Can be use to to bring a recoded track into perfect time - necessary for ensemble play
- Can be used to add swing to a track
- Advanced quantize can be used to creat guitar strums
Ultrabeat Drum Machine
- Amp simulators
- Pedal Effects
Working with Audio Loops
- Choose drum kits
- Make patterns
- Drag and drop the pattern onto a track in the Arrange Window
Making your own instruments
- Matching Tempo to a loop
- Make patterns
- selecting individual notes and saving them to make a new instrument
- Sample multiple levels
- Save with note numbers
- Load to ESX25
- Editing the voices
- System and insert effects
- Load video
- Loading to Garage Band
- Load to Login
- Set ujp a compressor with a side chain to the audio track